Daniel Marques
  • Member for 4 years
  • Last seen this week
  • Porto, Portugal
Unity Vertex Color Shader with Transparency
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After continuing testing different combinations of Shader parameters I got it working like this: I feel silly because this actually makes sense, so I don't know why I didn't try that...

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Unity point light baking into lightmap
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1 votes

I've managed to implement two solutions for my problem. Light baking I set all surfaces where the light pattern was needed to 'Lightmap static'. Then, duplicated both the point light and the ball ...

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