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Kylotan's user avatar
Kylotan's user avatar
Kylotan
  • Member for 13 years, 11 months
  • Last seen more than a month ago
15 votes

Why is programmable pipeline( GLSL ) faster than fixed pipeline?

15 votes
Accepted

Little and big endianness in games

14 votes
Accepted

Costs/profit of/when starting an indie company

14 votes

Why are MVC & TDD not employed more in game architecture?

13 votes

How do you prevent inflation in a virtual economy?

13 votes
Accepted

Is Domain Driven Design good for games?

13 votes
Accepted

What level editor is Phil Fish using in Indie Game: The Movie?

12 votes
Accepted

Best practices for periodically saving game state to disk

12 votes
Accepted

What data to exchange in multiplayer real time games?

12 votes

How do you prevent your JavaScript / HTML5 web game from being copied or altered?

12 votes
Accepted

Simplest most effective way to rank and measure player skill in a multi-player environment?

12 votes

Is there a site where people discuss game concepts and questions in general?

11 votes
Accepted

For games that time stamp a saved game (think Half-Life), is the entire game state really being saved every time?

11 votes
Accepted

Programmers/Designers: working with artists

11 votes

How should I parse user input in a text adventure game?

11 votes
Accepted

Multi-platform multi-threading: What are the real challenges?

11 votes
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Is it legal to use car manufacturers' names in a game?

11 votes
Accepted

What score/level function is often used?

11 votes

Is it better to hard code data or find an algorithm?

11 votes
Accepted

Should I use an SQL database to store data in a desktop game?

11 votes

Is there any option other than Component Based for game architecture?

11 votes
Accepted

The reasons behind Unity3D engine design (game object/transform component)

10 votes

Why is it a bad idea to store methods in Entities and Components? (Along with some other Entity System questions.)

10 votes
Accepted

Calculating the output of two armies fighting

10 votes
Accepted

What are the big advantages of shaders ? What is doable with them, and what can't be done without them?

10 votes

Comparing angles and working out the difference

9 votes
Accepted

Custom Content Package for Files

9 votes

Game state sharing data

9 votes

How is load balancing achieved in MMOs?

9 votes
Accepted

Implementing network smoothing

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