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SePröbläm
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7 votes
1 answer
6k views

Unity: How to cut out a transparent area from a RenderTexture?

2 votes
1 answer
102 views

How to calculate the distance from the camera to make a GameObject fill the screen?

2 votes
2 answers
3k views

How do you calculate a sprite's localScale to resize the sprite to a defined height?

2 votes
1 answer
755 views

Unity/UNet without a lobby: How do you get an ordered list of participants (network players)?

2 votes
1 answer
949 views

Godot 4.0 Mono: How to wait until the frame is done?

1 vote
0 answers
138 views

How to create a seamlessly wrapping procedural brick material with a shader?

1 vote
1 answer
2k views

Unity: How to get the visible bounds of an object, i.e. as it is seen from the camera?

1 vote
1 answer
683 views

In Unity/UNet: How do you properly spawn a `NetworkPlayer`?

0 votes
0 answers
111 views

How is Unity's [Command] supposed to behave?

0 votes
1 answer
90 views

How to tell which face of a cube is most visible to the camera?

0 votes
1 answer
50 views

Unity: How to receive input events on a RectTransform that does not contain any image/text/...?

0 votes
1 answer
188 views

Math question: How to move/extrude a cube's face in Unity?

0 votes
1 answer
447 views

How do you detect which side of a cube is facing up/down/left/right?