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bogglez's user avatar
bogglez
  • Member for 12 years, 4 months
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4 votes

Shadow mapping does not work correctly using GLSL shaders

4 votes
Accepted

EventManager adding data to the event message

4 votes
Accepted

How do OpenGL ES 2 engines typically handle automatic geometry sorting and batching?

3 votes

Why use compression such as zlib?

3 votes

Is it bad practise to have an object for every tile?

2 votes

OpenGL rendering to multiple windows, having 1 main loop for each window

2 votes

How do some mobile games scale graphics so beautifully?

2 votes

How can I compare two quaternions for logical equality?

2 votes

Converting DDS textures to TGA

2 votes

Single texture or one texture per light for shadow mapping

1 vote
Accepted

How do I compile further libraries into my game?

1 vote

DirectX error with older XP systems

1 vote

Which library to choose between SDL and GTK for C game Development (Begginer)

1 vote

Handle vertex indicies in a vbo batch drawing call

0 votes

How can I implement a real-time game loop in a text-based game?

0 votes

How to detect collision between two directed object?

0 votes

Can I mix the use of VAO and direct usage of glVertexAttribPointer?

0 votes

Arbitrary number of VBO to Vertex Shader

0 votes

Confusion over GLViewport

0 votes

Importing .blend files into netbeans

0 votes

Merging geometry/mesh without losing benefits