JasonD's user avatar
JasonD's user avatar
JasonD's user avatar
JasonD
  • Member for 12 years, 2 months
  • Last seen more than a week ago
  • Biggleswade, United Kingdom
42 votes

Comparing angles and working out the difference

30 votes

Are there cases where globals/singletons are useful in game development?

30 votes
Accepted

Is C++ "still" preferred in game development?

18 votes
Accepted

Is there a simple way to stop enemies standing in the same spot?

17 votes

Is it worth it to use Bullet for 2D physics instead of Box2D for the sake of learning Bullet?

16 votes
Accepted

Why is the "bind pose" one with outstretched arms?

15 votes

How were 8-bit and 16-bit games developed?

11 votes

How to do this sprite motion blur?

8 votes

How to get PS3/Xbox 360 experience without having access to Dev kits?

6 votes

What is today's target platform?

6 votes

Tools for non-programmers to add new tasks to games

6 votes

Is Deferred Rendering The Future?

6 votes
Accepted

GL_EXT_draw_instanced vs VBO's

6 votes
Accepted

Is there an efficient, available online, algorithm for converting a matrix of squares into a triangle strip?

6 votes

How can I prevent false score reports to global highscore tables?

6 votes
Accepted

Efficient skeletal animation

5 votes
Accepted

Motion blur is blurring static stuff

5 votes
Accepted

What coordinate system to use to handle 2D UI?

4 votes

what options do I have for rendering "large" terrains?

3 votes

How would one determine the position of a participant in a racing game?

3 votes

Does a minor in math increase my hirability?

3 votes

What's the most efficient way to find the intersection point of a missile and a bitmap terrain?

3 votes

Texture packing algorithm

2 votes

Any reliable polygon normal calculation code?

2 votes

Interpolating Matrices

2 votes

Point Light Soft Shadows

2 votes

What is the purpose of the canonical view volume?

2 votes
Accepted

Correct order of rotation and translation

2 votes
Accepted

Draw multiple LINE_LOOPs in one glDrawElements call

2 votes

Converting DirectX 9 code to DirectX 10