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I'm a game engineer at FRAG Games, specializing in game architecture, game principles, and economy balancing; and a teacher/consultant in University of Sargodha Game Design and Development Program.
I'm a total math & science geek, Tech evangelist and avid game jammer.
I do most of my personal work in Unity & C#, and love playing with shaders and algorithm design.
I love helping fellow creators make cool stuff.