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Jay
  • Member for 4 years, 8 months
  • Last seen more than a week ago
3 votes

How to achieve this sprite/mesh tile splitting like in Peggle?

3 votes

Separate objects for hitbox and sprite?

3 votes

Generate cave like Terrain in 2D

3 votes

How to avoid the cutoff of a Sprite when overlapping in a terrain?

3 votes

How to make obstacles spawn randomly but still leave a way for player to pass?

3 votes
Accepted

C++ OpenGL texture warping

3 votes
Accepted

I cannot move my player to right on Godot

2 votes

How to calculate plane corner vertices from plane origin point and plane normal?

2 votes

How do i prevent my player from walking through mesh collider

2 votes

Generating different maps using Perlin Noise with a seed

2 votes
Accepted

how to calculate initial Y velocity required to reach target?

2 votes
Accepted

Implementing modular game control with JSON/etc. config file?

2 votes
Accepted

Realtime Goal Oriented Action Planning

2 votes

Unreal Engine 4: How to select value for FName uproperty from array of FNames by dropdown list in editor details?

1 vote

GLFW window becomes unresponsive when asking for input!

1 vote
Accepted

Entity Component Systems - component cross-lookup vs denormalization

1 vote

Trouble using delta in my movement function

1 vote

Random tile-based floor plan generation with enclosed rooms

1 vote

How to make a 90 degree rotation happen over time

1 vote

Spawn chance, modulated by probability weighted by progress

1 vote

I keep coming across an error "Cannot read property 'innerHTML' of undefined"

1 vote

How do you setup a scrollable overworld map on an HTML/JQuery based game?

1 vote

How can I check if the mouse hits a quad in 3d, and where it hits it?

1 vote

Direct3D & Assimp Texture is inverted weirdly!

1 vote
Accepted

How can I make a spline that does not overshoot?

1 vote

C++ create array of multiple types

1 vote

Comparing meshes and reducing duplication of data

1 vote

Multiple layers processing mouse input, instead of only the top layer clicked

1 vote

I can't figure out whats wrong with my .obj file reader

1 vote
Accepted

An algorithm to make one object follow another on a 2D grid