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jgallant's user avatar
jgallant's user avatar
jgallant
  • Member for 12 years, 1 month
  • Last seen this week
1 vote

TileMap collision detection

1 vote

Using a Windows forms Textbox control in an XNA game

1 vote

Detecting mouse click for the uppermost layered 2d sprite in Unity

1 vote

How to leave a permanent skid mark on the ground in Unity2D?

1 vote

Using AddForce() to implement a follow script

1 vote

Sending Vector3 from Unity to custom C# server

1 vote
Accepted

Things disappear in front of Canvas

1 vote
Accepted

Make a 2d top down game with round map

1 vote

How can i track the progress of a level's completion in unity?

1 vote
Accepted

Why spritebatch.Draw shows blank output?

1 vote

Detect when two keys are pressed at the same time

1 vote
Accepted

Increasing speed of circle over time as linear with Box2d

1 vote

Calculating missile trajectory around orbits before shooting

1 vote

How can I implement hexagonal tilemap picking in XNA?

1 vote

Is there a 2D soft-body physics engine for Flash?

1 vote
Accepted

2D platformer multiple rectangle collision cause jitter

1 vote
Accepted

Need some help to move sprite in XNA

1 vote

Snake game logic

1 vote
Accepted

Managing cross-platform targets/compatibility with Monogame

1 vote
Accepted

Unity How do you rotate an object with a rigidbody so it's facing the it is traveling

1 vote

Analyzing movement data for a checkerboard

1 vote

zoom, scale, pan etc in an application and printing

1 vote

Unity - PoolingSystem failing to instantiate

1 vote
Accepted

single Key press

1 vote
Accepted

How to determine depth of a pixel perfect collision

1 vote
Accepted

Deploying MonoGame without OpenAL or Installer

1 vote

SpriteFont Exception, no such character?

1 vote

How could I control an air hockey 's AI paddle?

1 vote

How can I improve the performance of handling many objects to draw in XNA?

1 vote
Accepted

RenderTarget2D moves with scene

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