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jgallant's user avatar
jgallant's user avatar
jgallant
  • Member for 12 years, 1 month
  • Last seen more than a week ago
2 votes

XNA spritebatch.Draw: Which part gets colored by the color parameter?

2 votes
Accepted

"Car" movement in 2D dimension

2 votes

Making Video Games In pure Java, where to go?

2 votes

Controls become inverted after a collision

2 votes

The right way to add images to Monogame/Windows

2 votes
Accepted

How to calculate area to fill in this Snake/Qix game variant?

2 votes
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Changing motion clips via script in Unity

2 votes

Help setting up money system in game maker

2 votes

Null reference exception error

2 votes

What happens to the RPM when I apply brakes to the wheel collider?

2 votes

how can you use playerprefs to save an array in javascript on unity

2 votes
Accepted

Instantiated objects sharing the same animator cannot animate independently?

2 votes

What is a good practice for deciding when to use transforms instead of applying force?

2 votes
Accepted

Copy velocity of one object to other object

2 votes
Accepted

Box collider don't catch mouse button press event

1 vote

Swipe Detection with mouse in Unity

1 vote

Changing some color of a texture using C# in Unity

1 vote

How to follow a car with correct rotation

1 vote
Accepted

Are there spritebatch drawing limitations on monogame?

1 vote
Accepted

2D Bounding box for collision detection - alternate shapes

1 vote

Is there a way to make the boundary between materials wavy?

1 vote

Shifting values or tiles on a 2D grid (1D array)

1 vote

How to Ignore Raycast for Boxcollider2D by layer or boolean?

1 vote

Lerp velocity in specific time

1 vote
Accepted

Altering Physics Property of a Shape in Unity

1 vote
Accepted

KeyCode dictionary in Unity

1 vote

Maintain speed, in 3D game, after collision in Unity

1 vote
Accepted

Calculate speed vehicle physics 2d racegame

1 vote

Animation "Offset" in Unity 2D animation

1 vote
Accepted

Crouching Up and Down XNA C# Controller

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