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jgallant's user avatar
jgallant
  • Member for 12 years, 1 month
  • Last seen more than a week ago
3 votes
Accepted

How to create a trail like this in Unity?

3 votes

Best collision algorithm for Axis Aligned Bouding Boxes

3 votes
Accepted

How to load scene after a set delay?

3 votes
Accepted

Creating a set of islands by subtracting gradient values from a Perlin noise

3 votes

Should the bullet trajectory calculated by server or by client?

3 votes
Accepted

How to get a pixel color from a specific sprite on touch (unity)?

2 votes

How can I pool objects with differing properties?

2 votes
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how to check mouse is not over any object in unity

2 votes

How to check if grounded with rigidbody

2 votes

How to make Frame Independent Timer Clock

2 votes

How do you freeze your cursor in Unity?

2 votes
Accepted

How to have separate UI section in Monogame?

2 votes

Sound Effects on Monogame delay

2 votes

Updating score in collision detection game in XNA

2 votes

8, 16, 32 bits consoles... what does it mean?

2 votes

How do I increase the speed of an object after it spawns?

2 votes
Accepted

Adding class to Game

2 votes

How do I make my foreground tiles stand out more from the background?

2 votes

How to draw a diagonal fade-in and fade-out?

2 votes

How can I create an array of GameObjects?

2 votes
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[ C# ]xna to monogame

2 votes
Accepted

Matrix transforms in XNA

2 votes
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Unity: How to make script work with duplicated objects?

2 votes

putting a delay between animation looping

2 votes
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Unity Android Orientation Bug in Auto Rotate

2 votes

Question about segment of code in XNA

2 votes
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Farseer DebugViewXNA: scaling problem

2 votes

Implementing the Game State Management example into my game

2 votes

Is character movement with an animated sprite controlled by the animation itself or moved manually?

2 votes
Accepted

XNA Collision is quircky/wobbly, how to improve?

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