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jgallant's user avatar
jgallant's user avatar
jgallant
  • Member for 12 years, 1 month
  • Last seen this week
4 votes

Why four buttons rather than two?

4 votes
Accepted

Design criteria question kids games

4 votes
Accepted

How to debug a 2D arcade game easily?

4 votes
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Calculate combat result between 2 units

4 votes
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Collision Filtering in Box2D

4 votes
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Does XNA have a built-in GUI library?

4 votes

Algorithm for exploring/filling grid map

4 votes

Android game to iOS, go with an engine?

4 votes

How do I write to a text file in Update function of a script? [Unity|C#]

4 votes
Accepted

Point plotting with a line graph

3 votes
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With Unity and Mecanim, how do I trigger an effect animation?

3 votes

How can I exclude a range of values when generating random numbers?

3 votes
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How to keep sprite on screen while increasing its width to screen width

3 votes

Conditional Variables in Scriptable Objects

3 votes
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Save variable and load between 2 scenes in Unity

3 votes

Unity: How can I get the width of a gameobject?

3 votes
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Include a custom font when publishing in Visual Studio XNA

3 votes

Why are there fewer glitches in current day games?

3 votes

Box2D physics editor for complex bodies

3 votes

How to calculate origin and position of a weapon which should be "in hands"?

3 votes
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Enemy clones don't target player

3 votes
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Correctly bitmasking path tiles based on existing paths

3 votes
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Unity sprite with higher sorting layer not firing its OnMouseDown function

3 votes
Accepted

Why is Unity 2D Alpha-Blurring my pixel sprite?

3 votes
Accepted

Using Box2D / Physics with Tiles?

3 votes

RPG like hit points growth algorithms help

3 votes
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Drawing collision detection boxes

3 votes
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Acceleration problems

3 votes
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new graphicsdevice returning null

3 votes
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Collision detection

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