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jgallant's user avatar
jgallant's user avatar
jgallant
  • Member for 12 years, 8 months
  • Last seen more than a week ago
27 votes

How can I "squeeze" a game object when it is pressed between two others?

23 votes

How do idle games handle such large numbers?

16 votes
Accepted

How can I implement smooth tile-based lighting?

15 votes

When should I extrapolate and when should I interpolate?

12 votes
Accepted

how to ignore physics collision of some objects in box2d

9 votes
Accepted

How to keep a round body rotating without rotating it's center

8 votes
Accepted

Snapping shapes together in game

8 votes
Accepted

2D Rain Creation (and Fluid Dynamics)

7 votes
Accepted

On a 2D generated terrain what is the easiest way to pick tiles for the shoreline?

6 votes

How can I render 2D ropes in Unity?

6 votes

What's the difference between UnityEngine.Random and System.Random?

6 votes

How do you generate tileable Perlin noise?

6 votes
Accepted

Interval timing in XNA?

6 votes
Accepted

Player getting caught on floor

6 votes

Issue with Monogame resizing

6 votes
Accepted

Accessing the child sprites of a sprite sheet in unity?

6 votes
Accepted

Procedural terrain generation in cylindrical (2D) world

6 votes

Add and remove tiles? Or better to have them all loaded off screen?

5 votes

How does input work when exporting to Android?

5 votes
Accepted

Creating colour spectrum by light flux values

5 votes
Accepted

2D Camera sizing and movement

5 votes
Accepted

Why does Unity increase the size of image when I use the image in Unity?

5 votes
Accepted

Accidental noise - Gradient function

5 votes
Accepted

Adding shadow and other effects on a spritefont Monogame

5 votes

Marketing my mobile game

5 votes
Accepted

Is it possible to use nav-mesh in 2d game in Unity?

5 votes
Accepted

Unity 2D graphical glitch cuts sprite diagonally

4 votes
Accepted

Most Efficient Way To Get Objects In A Rectagular Area - Unity2D

4 votes

Combining Many Small Colliders into Larger Ones

4 votes
Accepted

Changing animation speed at runtime

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