Kevin's user avatar
Kevin's user avatar
Kevin's user avatar
Kevin
  • Member for 6 years, 2 months
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1 vote
Accepted

How can I lerp between two numbers setting the lerp time each 0.3f seconds?

1 vote
Accepted

How can I assign an icon to multiple game objects in the Unity Editor?

1 vote

If and why is randomness a bad thing in competitive games?

1 vote
Accepted

Unity - Transforming horizontal distance between two spriteRenderers to set UnityEngine.UI.Button width to this distance

1 vote

Design pattern for menu transitions in C# (Unity)

1 vote

Get all components from a GameObject? including children

1 vote
Accepted

Best way to handle events for a turn base game?

1 vote
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Isometric ball moving in unity 3d. Ball moving in opposite direction

1 vote
Accepted

What does a Vector3 state?

1 vote

Would creating a player scriptable game using Unreal Engine or Unity violate their license agreement?

1 vote

How can I serialize lists to JSON on mobile?

1 vote

How to create a re-usable layout of text fields that can be bound to in world space?

1 vote
Accepted

Creating a Full Stadium of People, Ready as a Game Asset (ie. not too CPU intensive)

1 vote

Time.fixedDeltaTime & Time.deltaTime in Unity

1 vote

Is there a concept of "pasted on theme" in video games?

1 vote

How can I prevent the following animation frames from affecting the state of the previous animation frames in Unity?

1 vote

Can I give prizes based on sharing a WebGL game link on Facebook?

1 vote

Unity Nav mesh lading data each frame

1 vote

How can I limit the rotation angle of the object?

1 vote

Why the loop is never working in the Waypoints?

1 vote

UNITY : how to pause baking and quit project?

1 vote

Ability system in Unity: Scriptable objects and collections of generic types

1 vote
Accepted

Calling functions that needs to be on update()

1 vote
Accepted

Need help with rotating sword around player (Unity 2D)

1 vote
Accepted

is unity DOTS mature enough to build a whole project on it?

1 vote

Is there a way to allow for design-time math on a scriptable object in Unity?

1 vote

All enemies destroyed when only one gets hit

1 vote

How to create terrain made of small tiles?

1 vote
Accepted

How can I change the script so it will not be with a while loop inside Update or using coroutine instead?

1 vote

Mathf.Clamp not Working Properly to clamp a rotation between -90° and 90°

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