Kevin's user avatar
Kevin's user avatar
Kevin's user avatar
Kevin
  • Member for 6 years, 3 months
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1 vote
Accepted

Determine which cannons on a ship can hit a target

1 vote

How do I make an interactive visual indicator in Unity?

1 vote

Instantiate prefab behind moving player

1 vote

Why is my player ball's movement bouncy and bumpy?

1 vote

How to handle movements of objects in a platformer with a cylindrical map?

1 vote

How to format bespoke struct, so that it appears like Vector3 in Unity Editor inspector?

1 vote

Collision prediction and RTS group movement

1 vote

How do I fill a scene with light by using real-time lights in Unity?

1 vote
Accepted

Menu not disappearing after input

1 vote
Accepted

How to create closed source Unity bundle

1 vote

How do I step into my code when automatic Pause mode in Unity occurs?

1 vote
Accepted

How do I step into my code when automatic Pause mode in Unity occurs?

1 vote
Accepted

How can I switch cameras by key press in late update?

1 vote
Accepted

How to fix : Cannot create a multipart form data section without body data

1 vote
Accepted

How to lerp correctly between two unlimited rotations

1 vote
Accepted

How to make an object move and rotate the same amount as another obejct

1 vote

Why doesn't MeshCollider work in a build?

1 vote

Save Resource Usage when Player is inactive

1 vote
Accepted

What to do when the NavMeshAgent is as close as it will get to the destination?

1 vote

What do you call the base class for a weapon?

1 vote

How can I get the pressure of a touch in Unity?

1 vote

Best way to store player data like scores, rewards, login info, checkpoints etc for offline PC games?

1 vote

How can I dynamically change the skin and blush colours of an animated sprite's face in Unity?

1 vote

How to remove loading delay when loading from Appdata? Or to load everything at start?

1 vote

How to get rid of shading seams inside a cylinder?

1 vote

Converting a real-time game with regeneration into a turn-based one?

1 vote

Deal damage just once, rather than repeatedly till the enemy dies

1 vote

Deactivate a list of gameobjects before building

1 vote
Accepted

Setting animation from variable start

1 vote

How to change from gameplay camera to menu camera when colliding with a game object?

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