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Kevin's user avatar
Kevin's user avatar
Kevin
  • Member for 6 years, 9 months
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2 votes
Accepted

Timeline state changes when paused

2 votes

Increasing Recoil Over Time With 'Diminishing Returns'

2 votes
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How are gameplay animations described to an animator before they are made?

2 votes
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Custom TextMeshPro Shader doesn't render on Android

2 votes
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Unity Touch Pressure with iOS iPad

2 votes

How to support ambidextrous weapon-holding animations

2 votes

Refresh resource folder during runtime

2 votes

Unreal Engine 5 does not use shared VRAM

2 votes

Passing properties as arguments such that the resulting class can modify the original

2 votes
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What video settings make a game portable over different level computers?

2 votes
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Post Processing Bloom for mobile

2 votes
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how to to make a camera like scooby-doo game

2 votes
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Particle system won't collide with box collider all the time. Rain seeps through ceiling

2 votes

Apple Watch Intermediary Script with Unity or Remake Game in Xcode?

2 votes
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How to instantiate Capsule to always be facing another GameObject regardless of Capsule's world position?

2 votes
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What specific lighting property creates "the unity look"

2 votes

Converting a real-time game with regeneration into a turn-based one?

2 votes

My collisions won't work

2 votes

Automated playtesting in a 2D platformer

1 vote

Animation Clip Won't Play Despite Transition Showing in Animator

1 vote
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How to set up high-performance collisions for level geometry in Unity?

1 vote

Unity LookAt says reference not set but it is

1 vote
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What are some basic methods/algorithms for drawing wireframe shapes using Gizmos?

1 vote

Changing the type of an object in Unity

1 vote
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What would be the best way to gradually increase the speed of a 2D arcade game with gravity physics in Unity?

1 vote
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Determine which cannons on a ship can hit a target

1 vote

How do I make an interactive visual indicator in Unity?

1 vote
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In Unity, the character's spine position reference changed after I put something into its hand

1 vote

Null reference exception when adding bodies to a list

1 vote
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How can I center-align a HeaderAttribute in a Unity custom inspector / can it be done simply?

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