Kevin's user avatar
Kevin's user avatar
Kevin's user avatar
Kevin
  • Member for 6 years, 6 months
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2 votes

Updating the position of a prefab in Unity for A* pathfinding

2 votes
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What's the Unity way of implementing data driven UI

2 votes
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How do I manually accelerate the rotation of a sphere in Unity 3D?

2 votes
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Button not clickable if it's under a Content Size Fitter + Horizontal Layout Group in Unity?

2 votes
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Canvas not scaling to screen size

2 votes
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Move Object θ Degrees Over T Time

2 votes
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Unity: BuildFailedException Reference Library Missing Texture at index 1

2 votes
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Which image effect is this?

2 votes

Why does the script stop working after respawning?

2 votes

Copy component features to Instantiate object?

2 votes
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Serializing nested ScriptableObjects with runtime changes

2 votes
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Why does Animator component prevent the player from facing left?

2 votes
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pause Menu only working in one scene and not in others

2 votes
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Unity Animation makes object spawn at x0 y0 z0

2 votes
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In-Game Clock Issue converting total seconds to in-game time

2 votes

Remove sprite reference before build in Unity

2 votes
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Should I include 3rd party libraries in my Plugin?

2 votes
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How can I make OnDrawGizmos and OnDrawGizmosSelected functions to run the code inside with a button click?

2 votes

Problem with Parameters for polymorphism class

2 votes
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Strategy for temporarily blocking user input

2 votes

What is the right approach for using foot ik for characters in slopes(Specially when in walk or run)?

2 votes
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Why the random positions are not random?

2 votes

"ArgumentNullException: Value cannot be null" for AudioSource.PlayOneShot

2 votes
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Timeline state changes when paused

2 votes

Increasing Recoil Over Time With 'Diminishing Returns'

2 votes
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How are gameplay animations described to an animator before they are made?

2 votes
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Custom TextMeshPro Shader doesn't render on Android

2 votes
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Unity Touch Pressure with iOS iPad

2 votes

How to support ambidextrous weapon-holding animations

2 votes

Refresh resource folder during runtime

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