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DyingIsFun
  • Member for 4 years, 10 months
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56 votes
2 answers
13k views

Can a developer change their product name on Steamworks?

17 votes
1 answer
2k views

How can I implement persistent state for objects defined in a level?

4 votes
2 answers
1k views

Collision Resolution of Axis-Aligned Bounding Boxes that Change Size

3 votes
1 answer
73 views

Selective Collision Resolution While Rolling

3 votes
2 answers
718 views

How to create a wavy beam?

3 votes
2 answers
816 views

How to implement a clipped shadow in 2D?

3 votes
3 answers
132 views

How to implement smooth wandering on an annulus?

3 votes
1 answer
191 views

8-way aiming in run 'n' gun

2 votes
1 answer
1k views

How to implement a pixelated screen transition shader?

2 votes
1 answer
175 views

How to synchronize moving hazards?

2 votes
1 answer
313 views

How to constrain a ball and chain like object?

2 votes
1 answer
177 views

How to implement swooping movement?

2 votes
1 answer
267 views

Flexible Controller Support

2 votes
0 answers
156 views

How to implement a 2D map? [closed]

2 votes
1 answer
3k views

How to Hold on Final Frame of Animation in Godot

2 votes
2 answers
3k views

How to Implement Screen Freeze in Godot

2 votes
2 answers
117 views

Determining connectedness of rectangles

1 vote
1 answer
3k views

How to create a 2D fog shader?

1 vote
1 answer
1k views

How to create button prompts for interactable objects in Unity?

1 vote
1 answer
630 views

Chaining Melee Attacks

1 vote
1 answer
72 views

Reflect Code Changes in a Current Run

1 vote
1 answer
250 views

Converting Frame-Dependent Movement to Frame-Independent

1 vote
1 answer
260 views

Preloading for level transitions in a tile-based game?

1 vote
0 answers
81 views

How to implement back and forth steering behavior?

1 vote
1 answer
60 views

How to implement multicolored flashing sprite effect like in Contra and the Messenger?

1 vote
1 answer
77 views

Implementing a more reliable upwards slash?

1 vote
2 answers
213 views

How to script sequential events in GameMaker?

1 vote
1 answer
59 views

Mapping decibel range to linear audible intervals

1 vote
1 answer
87 views

How to create the slow random movement effect you see in shmup enemy idles?

1 vote
0 answers
1k views

How to get one KinematicBody2D to push another?