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Share Your Experience: Take the 2024 Developer Survey
MrDatabase's user avatar
MrDatabase's user avatar
MrDatabase's user avatar
MrDatabase
  • Member for 13 years, 10 months
  • Last seen more than 12 years ago
14 votes
2 answers
4k views

"Optimal" game loop for 2D side-scroller

7 votes
5 answers
1k views

What is "pixel art"?

10 votes
2 answers
3k views

Data structures in older games

3 votes
1 answer
483 views

Tools/methods for creating demo videos of iPhone/iPod Touch games? [closed]

13 votes
5 answers
1k views

Independent game developer career advice [closed]

19 votes
10 answers
3k views

Where can I meet other independent game developers? [closed]

7 votes
4 answers
6k views

Updating OpenGL ES 1.1 based iPhone game to use Open GL ES 2.0

-2 votes
5 answers
1k views

Where can I find "magic numbers" for classic game play mechanics? [closed]

2 votes
2 answers
1k views

Basic game architechture best practices in Cocos2D on iOS

1 vote
1 answer
2k views

Smooth animation in Cocos2d for iOS

3 votes
5 answers
4k views

Skipping glReadPixels and reading iPhone's "VRAM" directly

0 votes
2 answers
3k views

Most efficient way to capture OpenGL ES content of iPhone screen

13 votes
6 answers
946 views

Phone for Android game development [closed]

3 votes
2 answers
2k views

When and how should I apply forces in a Cocos2D + Box2D game?

3 votes
1 answer
426 views

Automating repetitive game development tasks

6 votes
3 answers
380 views

Exclusive ownership of game artwork

3 votes
1 answer
2k views

Programmatically set color of Box2D body's sprite or image

1 vote
1 answer
1k views

Stretching textures for CCSprites in Cocos2D

9 votes
1 answer
5k views

Basic Box2D collision detection

3 votes
2 answers
4k views

Getting started with Box2D for iOS

6 votes
4 answers
2k views

Mobile game monetization idea - pay to remove ads?

4 votes
1 answer
200 views

Legal and IP considerations with publishers and playable prototypes

8 votes
1 answer
4k views

What does vsynched mean?

4 votes
5 answers
4k views

How can I improve the "smoothness" of a 2D side-scrolling iPhone game?

4 votes
2 answers
10k views

OpenGL-ES: clearing the alpha of the FrameBufferObject

3 votes
2 answers
739 views

Texture artifacts on iPad

5 votes
1 answer
842 views

Indie devs working with publishers

8 votes
1 answer
477 views

Promoting independent iOS games [duplicate]

4 votes
1 answer
453 views

Online leaderboards for iPhone games [closed]

2 votes
1 answer
771 views

Beginner question about vertex arrays in OpenGL