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modernator
  • Member for 5 years
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38 votes
8 answers
17k views

Should I avoid using object inheritance as possible to develop a game?

6 votes
1 answer
443 views

No AA support in Godot 3.1?

4 votes
3 answers
3k views

In Unity, how to get reference of descendant?

4 votes
1 answer
1k views

In Unity, rotating character spine keep going back to original rotation

2 votes
3 answers
6k views

Can't change materials of model from FBX

2 votes
1 answer
2k views

Huge level size after build APK in Unity

2 votes
1 answer
714 views

Run script after game start, before scene load

2 votes
1 answer
552 views

Disconnect signal that connected from script

2 votes
1 answer
949 views

When setting Rigidbody.isKinematic true collider won't work anymore

1 vote
2 answers
92 views

Rotating 2D bone in LateUpdate have jittering issue

1 vote
1 answer
46 views

OnDrag is not invoked with a small dragging movement in Unity

1 vote
2 answers
516 views

How to wait until other script is ready?

1 vote
1 answer
295 views

body_entered signal won't emit when rigidbody collided to rigidbody

1 vote
1 answer
6k views

Child GameObject doesn't follow parent's transform

1 vote
1 answer
123 views

Change object's location at instantiated moment

1 vote
1 answer
423 views

Can't rotate object after using transform.forward

1 vote
1 answer
379 views

Changing text occurs error: move initialization code to the Awake or Start function

1 vote
2 answers
272 views

Combining multiple diffuse textures into one leaves strange distortions?

1 vote
1 answer
28 views

Normal doesn't appeared on shadow/dark area in Mobile Shader

1 vote
1 answer
1k views

Changing CharacterController's height causes jittering issue in Unity

1 vote
1 answer
1k views

How to get error line when debugging APK from Logcat

1 vote
2 answers
224 views

Execute script in edit mode when scripts finish compiling, without an object in the scene

1 vote
0 answers
12k views

Is there a way to convert shader graph to shader code for older version?

1 vote
1 answer
216 views

Saving total play time could be fine?

1 vote
2 answers
2k views

How to set default pose of model from Blender? (Exported as FBX)

1 vote
2 answers
1k views

synchronized transform is always 0,0,0 in Photon unity

1 vote
1 answer
62 views

In unity, some part of mesh doesn't show only in play mode

0 votes
1 answer
259 views

Ray is not shooting forward

0 votes
1 answer
1k views

Prefabs were modified even it doesn't updated when commit

0 votes
1 answer
64 views

How to set end of joint that has fixed transform?