PSquall's user avatar
PSquall's user avatar
PSquall's user avatar
PSquall
  • Member for 6 years, 9 months
  • Last seen more than a week ago
  • Münster, Germany
26 votes
Accepted

Fair combat system for new players on RTS game

11 votes

How do I get players to say "no" when they are afraid of missing out on sidequests or XP?

5 votes

Minimum Viable Product for RTS game?

5 votes

How to determine if a 2D image represents what player sees in 3D game world?

4 votes
Accepted

How can I create the graphical concept for a game?

2 votes

How can procedural generation be used to support exploration mechanics?

2 votes

How might I eliminate asymmetrical gameplay caused by turn order?

2 votes
Accepted

Where should I put units and items in a squad-combat ECS-based game?

1 vote

How can I create a templated function to add components to their necessary containers using an ECS system?

1 vote

How to Store AI Knowledge about the Game-World for AI Decision Making

1 vote

What are known game mechanics to disallow player to become infinitely rich still keeping it fun to progress?

1 vote

What is the game design rationale behind forcing MMO players into gameplay styles they do not enjoy?

1 vote

If and why is randomness a bad thing in competitive games?

1 vote

How to differentiate between object types and roles?

1 vote
Accepted

Handling input from an ECS input system into actions in another system/actions on a entity?

1 vote

How to render top-down perspective in a tile-based RPG?

1 vote

How to balance experience gain with player collaboration?

1 vote

Where to store contiguous arrays of components?

1 vote

How to detect matches in match-3 game?

1 vote

What are the advantages of constraint-based solvers?

1 vote

Fundamental physics component(s) in component-based game engine

1 vote
Accepted

Finite State Machine for player states

1 vote

Entity-Component-System data storage design

1 vote
Accepted

Drawing a graph in Java JPEG/PNG for a simple map

1 vote
Accepted

How to calculate the vector direction to point , so the object will move to

1 vote

How to make a game where match duration is determined only by skill disparity between the best player and the second best player?

1 vote
Accepted

Packet/Event-Based Entity-Component-System

1 vote

Is it advisable to maintain a separation between the engine and the game?

1 vote
Accepted

How can I design loot to be enjoyable to acquire and neither a chore nor frustrating?

1 vote
Accepted

Procedurally generating dungeons using predefined rooms