Skip to main content
T. Kiley's user avatar
T. Kiley's user avatar
T. Kiley's user avatar
T. Kiley
  • Member for 12 years, 10 months
  • Last seen more than a week ago
4 votes
1 answer
2k views

How can I expose a property to Unity that should be treated like an asset path?

4 votes
1 answer
474 views

Why do my velocity estimates have such a large margin of error

4 votes
1 answer
1k views

Frame independent buoyancy using Substepping

4 votes
1 answer
1k views

Rotate a rigid body not around its centre of mass

2 votes
1 answer
421 views

Computing Normals for a displaced material

2 votes
2 answers
9k views

Understanding Torque in Unity

1 vote
2 answers
114 views

Setting up a camera to make the world look large

1 vote
0 answers
165 views

How to produce a texture to represent a vector field

0 votes
3 answers
2k views

Applying a torque to a different centre of mass