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T. Kiley's user avatar
T. Kiley's user avatar
T. Kiley's user avatar
T. Kiley
  • Member for 12 years, 8 months
  • Last seen more than a week ago
4 votes

How can I provide access cheat codes or diagnostics for a tap-only mobile game?

4 votes

Enemy class architecture

4 votes

Is it possible to use the Unreal Engine as a big C++ library, without using the editor?

2 votes
Accepted

Why do my velocity estimates have such a large margin of error

2 votes

How can I get the "SelfActor" in OnBeginActorOverlap?

1 vote

create an event for every enum value (game action handeling)

1 vote
Accepted

How do I expose a variable from a class in Unreal Engine 4 to blueprints?

1 vote

Why do my point lights have red X's on them in the Unreal editor?

0 votes

Unreal Engine for 2d in c++

0 votes
Accepted

Computing Normals for a displaced material

0 votes

Which for basic RTS prototype: Unity or Torque?

0 votes
Accepted

Applying a torque to a different centre of mass

0 votes

Instantiate prefab randomly but not in already occupied position

0 votes
Accepted

Raycasting on Z in 2D

-2 votes

XNA game loop Update and Draw