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rioki
  • Member for 12 years, 7 months
  • Last seen more than a week ago
16 votes
Accepted

3D Camera Rotation

12 votes

What kind of projection is demonstrated in this screenshot?

12 votes
Accepted

How to structure (the code in) a multiplayer game

10 votes
Accepted

Trap mouse in SDL2

7 votes

Why don't C++ Game Developers use the boost library?

6 votes

Pure OpenGL software rendering

5 votes

How can I generate isometric sprite sheets from 3D animations?

5 votes
Accepted

How to read neighbor pixels in GLSL?

5 votes
Accepted

Why do most games save the players team as a short int in the player class and not as a pointer to a team object?

5 votes
Accepted

How do I separate testable game logic from my UI in Cocos2d-x?

4 votes

3D models on 2D tilemap perspective when scrolling

4 votes

build a server clock in client

4 votes

Intersystem communication in a ECS game

4 votes
Accepted

What torque should I apply in Bullet to maintain a vertical orientation?

3 votes

How do I deal with floating-point error given a far-away camera?

3 votes
Accepted

Game loop in Javascript

3 votes

FPS camera specification

3 votes

Object-oriented Ability System?

3 votes
Accepted

OpenGL: Is it efficient ok to glPushMatrix, plMultMatrix, plPopMatrix for every object in my scene?

3 votes

How do modern game engines handle many shadow casting lights?

3 votes

Implementing multithreaded loading screens

3 votes

Entity/Component based engine rendering separation from logic

3 votes

Legal issues concerning using superheroes in games

3 votes
Accepted

Quaternion Look At with Up vector

3 votes
Accepted

Handling multiple lights of different types in GLSL

3 votes

Pathplanning A* Getting stuck in wall

3 votes

Simple Water surface simulation problems (GDC2008 Matthias Muller- Hello World)

2 votes
Accepted

bug in webgl phong shader: lighting rotates with object

2 votes

What technical specifications should be set out for music?

2 votes

Make openGL program only update every 1/60 seconds