A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built o…
a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.
a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give g…
a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
both a popular object-oriented programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.
a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.
2D refers to two dimensional space where coordinates are represented with X and Y values.
a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.
an operating system for mobile devices developed and maintained by Google, Inc. This tag should contain specific programming questions about Android.
the determination of whether or not two or more entities make contact with each other during gameplay.
Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
3D refers to three dimensional space where coordinates are represented with X, Y and Z values.
Mathematics questions deal with the arithmetic, geometry, calculus, formulae and other calculations used in the development of a game.
a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered
the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the A…
A bitmap (raster image) used in a texture mapping process.
a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented,…
structured. For questions on the internal design of a game engine.
The simulation of an in-game entity's motion, such as running or sitting or striking.
The process of generating an image or series of images from a model by means of computer programming.
a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.
used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculati…
A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
viewed from a camera, which is the viewpoint from which the game world is observed from.
the circular movement of an object around a specific axis.
A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
Two or more computers connected together via cable bound or wireless communication links for the purpose of information exchange.
an open-source rigid-body 2D physics simulation library for games, written in C++, with ports in various languages
Played by multiple players, cooperatively or competitively, locally or remotely.
Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.
a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.
The design and/or logic of how an in-game entity makes decisions about its behavior.
the primary graphics API for Microsoft platforms including Windows, Xbox One, and Windows phone.