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a framework for software development based on the CLR ("Common Language Runtime") standard.
A 2.5D game uses either 3D or 2D to simulate the other. In modern day, a 2.5D game normally uses a 3D graphics engine but sticks to a 2D plane (e.g. Trine). More historically it would mean a game that…
2D refers to two dimensional space where coordinates are represented with X and Y values.
3D refers to three dimensional space where coordinates are represented with X, Y and Z values.
Geometric representations of objects in 3 dimensions. 3D-meshes are made up of a collection of triangles or other polygons, forming volumes and surfaces. They are commonly used for visual representati…
the process of using software to generate representations of 3D objects for use in a game or other application.
4D refers to four dimensional space where coordinates are represented with X, Y, Z and W values.
an abbreviation of "eXplore, eXpand, eXploit, eXterminate." It is is a kind of turn-based strategy genre.
Axis-Aligned Bounding Box (see Bounding Box) - an extremely simplified representation of the size and position of a 2D or 3D graphical object, in the shape of a box.
a sensor, usually embedded in smartphones, that detects the orientation of the device. Accelerometers are commonly used in racing and flying games as a primary input source.
the discussion of how to make games easier for people to use who might be impaired in some way. Examples are color blindness, general vision impairment, being hard of hearing, or hav…
A in-game goal created by the game's designers. Rewards for these are granted to the player, not the avatar, and therefore do not affect the in-game experience.
an object-oriented programming language primarily used in association with Adobe Flash.
the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dia…
games which focus on interactive storytelling and puzzle elements.
notifications, supported by text or media, of a product or service. Advertisements are displayed in some games as form of revenue generation.
the Adobe Graphics Assembly Language, a low-level shader assembly language for Stage3D (Flash and Adobe Air).
The design and/or logic of how an in-game entity makes decisions about its behavior.
Taking focus on a target, often to shoot it, and even more often in the head.
used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculati…
a cross-platform, open source, game programming library, primarily for C and C++ developers.
the process of combining a translucent foreground color with a background color, thereby producing a new blended color.
a rendering technique concerned with the measurement of the amount of ambient light reaching surfaces.