A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projecti…
237 questions
A collection of vertices, edges and faces that defines the shape of objects
action that is usually happenes "outside" of main program thread, but handled inside of it.
227 questions
a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…
224 questions
A very common input device in computer games. It offers a more direct form of movement compared to directional input.
223 questions
The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
222 questions
a 2D and 3D open source game engine developed by the Godot Engine community. It features a built-in development environment which runs on Windows, macOS and Linux and can create games targeti…
specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' ta…
219 questions
The creation and layout of the individual rooms/stages/sections in which the game takes place in.
219 questions
loaded into memory as one image.
214 questions
Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
214 questions
a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").
211 questions
For questions about modding Minecraft.
209 questions
a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.
208 questions
usually referred to anything that is affected by physics.
a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.
204 questions
You're reading text right now. Characters representing primarily letters and numbers, usually arranged to present a message.
Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.
200 questions
an integrated development environment (IDE) from Microsoft. It supports many different programming languages.
197 questions
Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
194 questions
A definition of physical and/or visual characteristics of a surface, often for use with rendering software or a game engine.
192 questions
the vocabulary of technical terms in the game development field.
188 questions
extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mod…
187 questions
a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.
183 questions
the branch of mathematics concerning vector spaces and linear mappings between such spaces. The tag is generally used for questions regarding calculations over vectors.
182 questions
The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
181 questions
a general-purpose, high-level, object-oriented programming language. It's mainly used for game development on Apple iOS and Mac OS devices, however it's not limitied to this platforms.
180 questions
usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
179 questions
the visual perception of light by humans into named categories, commonly "red," "green," and "blue."
175 questions
Audio (heard) output of a game.
174 questions
an open-source third-party managed DirectX wrapper.
173 questions
the legal right of the creator of a work to define how that work may be used and distributed.
170 questions
An input method used in games; this generally refers to the input used by mobile phones and tablet-type computers.
169 questions
A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.
168 questions
A way of measuring time intervals for the purposes of triggering an action after some elapsed time.
167 questions
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