A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
C is a general-purpose computer programming language used for operating systems, libraries, games and other high performance work.
Event is action that is usually happenes "outside" of main program thread, but handled inside of it.
Questions related to images, including creation and modification
A very common input device in computer games. It offers a more direct form of movement compared to directional input.
The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.
AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.
Skeletal animation is a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").
For questions about modding Minecraft, regardless of the edition.
The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
Lua is a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…
Projections are several different types of geometrical mapping functions. In 3D, a projection maps three-dimensional points to a two-dimensional plane.
Questions which are specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' ta…
The creation and layout of the individual rooms/stages/sections in which the game takes place in.
Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.
A collection of sprites that are loaded into memory as one image.
You're reading text right now. Characters representing primarily letters and numbers, usually arranged to present a message.
A definition of physical and/or visual characteristics of a surface, often for use with rendering software or a game engine.
Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.
Linear algebra is the branch of mathematics concerning vector spaces and linear mappings between such spaces. The tag is generally used for questions regarding calculations over vectors.
Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
Visual Studio is an integrated development environment (IDE) from Microsoft. It supports many different programming languages.
Terminology is the vocabulary of technical terms in the game development field.
Color is the visual perception of light by humans into named categories, commonly "red," "green," and "blue."
Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mod…
The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
Bullet is a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.
Copyright is the legal right of the creator of a work to define how that work may be used and distributed.
In geometry a vertex is a point defining the corners of polygons or intersections of lines. A triangle for example is defined by 3 vertices with lines between them. In 3D-graphical APIs like OpenGL a…
An input method used in games; this generally refers to the input used by mobile phones and tablet-type computers.
A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.
Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
Objective-C is a general-purpose, high-level, object-oriented programming language. It's mainly used for game development on Apple iOS and Mac OS devices, however it's not limitied to this platforms.
The imitation of a real-world process or system.
The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficie…