A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projecti…
228 questions
action that is usually happenes "outside" of main program thread, but handled inside of it.
222 questions
The creation and layout of the individual rooms/stages/sections in which the game takes place in.
219 questions
a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…
219 questions
The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' ta…
216 questions
A very common input device in computer games. It offers a more direct form of movement compared to directional input.
213 questions
For questions about modding Minecraft.
210 questions
Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
210 questions
loaded into memory as one image.
210 questions
A collection of vertices, edges and faces that defines the shape of objects
210 questions
a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.
207 questions
a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").
204 questions
a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.
194 questions
You're reading text right now. Characters representing primarily letters and numbers, usually arranged to present a message.
194 questions
Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
193 questions
Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.
an integrated development environment (IDE) from Microsoft. It supports many different programming languages.
187 questions
the vocabulary of technical terms in the game development field.
184 questions
a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.
183 questions
extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mod…
183 questions
usually referred to anything that is affected by physics.
a general-purpose, high-level, object-oriented programming language. It's mainly used for game development on Apple iOS and Mac OS devices, however it's not limitied to this platforms.
180 questions
the branch of mathematics concerning vector spaces and linear mappings between such spaces. The tag is generally used for questions regarding calculations over vectors.
A definition of physical and/or visual characteristics of a surface, often for use with rendering software or a game engine.
a 2D and 3D open source game engine developed by Godot Engine community. It features a built-in development environment which runs on Windows, macOS and Linux and can create games targeting P…
The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
173 questions
usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
172 questions
Audio (heard) output of a game.
170 questions
an open-source third-party managed DirectX wrapper.
170 questions
the visual perception of light by humans into named categories, commonly "red," "green," and "blue."
168 questions
the legal right of the creator of a work to define how that work may be used and distributed.
168 questions
A way of measuring time intervals for the purposes of triggering an action after some elapsed time.
162 questions
The pixel resolution that the game displays in, or can be displayed in if there are multiple.
162 questions
a point defining the corners of polygons or intersections of lines. A triangle for example is defined by 3 vertices with lines between them. In 3D-graphical APIs like OpenGL a…
162 questions
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