A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

C is a general-purpose computer programming language used for operating systems, libraries, games and other high performance work.
261 questions
Event is action that is usually happenes "outside" of main program thread, but handled inside of it.
260 questions
A very common input device in computer games. It offers a more direct form of movement compared to directional input.
254 questions
Questions related to images, including creation and modification
252 questions
The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
246 questions
For questions about modding Minecraft, regardless of the edition.
243 questions
AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.
242 questions
Linear algebra is the branch of mathematics concerning vector spaces and linear mappings between such spaces. The tag is generally used for questions regarding calculations over vectors.
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Skeletal animation is a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").
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The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.
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Lua is a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…
238 questions
Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
235 questions
Projections are several different types of geometrical mapping functions. In 3D, a projection maps three-dimensional points to a two-dimensional plane.
235 questions
A definition of physical and/or visual characteristics of a surface, often for use with rendering software or a game engine.
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Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.
233 questions
The creation and layout of the individual rooms/stages/sections in which the game takes place in.
230 questions
Questions which are specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' ta…
228 questions
A collection of sprites that are loaded into memory as one image.
225 questions
Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.
223 questions
You're reading text right now. Characters representing primarily letters and numbers, usually arranged to present a message.
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Terminology is the vocabulary of technical terms in the game development field.
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Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
212 questions
Visual Studio is an integrated development environment (IDE) from Microsoft. It supports many different programming languages.
211 questions
cocos2d-x is a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.
206 questions
Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mod…
203 questions
Color is the visual perception of light by humans into named categories, commonly "red," "green," and "blue."
203 questions
The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
201 questions
A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.
191 questions
In geometry a vertex is a point defining the corners of polygons or intersections of lines. A triangle for example is defined by 3 vertices with lines between them. In 3D-graphical APIs like OpenGL a…
191 questions
Copyright is the legal right of the creator of a work to define how that work may be used and distributed.
189 questions
Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
187 questions
Bullet is a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.
187 questions
The imitation of a real-world process or system.
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The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficie…
182 questions
Objective-C is a general-purpose, high-level, object-oriented programming language. It's mainly used for game development on Apple iOS and Mac OS devices, however it's not limitied to this platforms.
180 questions
An input method used in games; this generally refers to the input used by mobile phones and tablet-type computers.
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