A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
A process of adjusting game objects position after collision.
a professional suite of tools and technologies used for building high-quality games across a range of platforms.
Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.
Geometric representations of objects in 3 dimensions. 3D-meshes are made up of a collection of triangles or other polygons, forming volumes and surfaces. They are commonly used for visual representati…
an abbreviation for "massively multiplayer online," a kind of game that allows an extremely large number of concurrent players in a shared world.
a centralized computing model where one node (the server) performs some service for other nodes (the clients).
on platform-based movement. It is equally present in both the 2D and 3D game worlds.
A technique for using rays to determine points of intersection. Often used in lighting simulation.
A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
A game development library based on the Python programming language. It wraps SDL for easy use alongside Python.
The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.
a general reusable solution to a commonly occurring problem within a given context in software design.
Mathematical constructions, number systems. In 3D-graphics quaternions are used alongside vectors and matrices. One of the benefits of quaternions is that they overcome some rotational problems (known…
a free open-source framework for building 2D games, demos, and other graphical/interactive applications.
Numeric representation of the location of an entity in the game space. There are multiple forms of coordinate systems to cater to a variety of methods to map position.
Component-based designs rely on separating the multiple logical attributes of business objects and game objects into small components dedicated only to specific tasks. Whereas game objects are usually…
fraught with legal concerns and issues, especially on copyright, terms of service, and licensing fronts.
An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.
A program that runs on the GPU to determine output colors for pixels. Also known as a fragment shader.
A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusivel…
VOlumetric piXEL (volumetric picture element). A way to store volume data as a regular grid of values. This tag should be used on questions relating to voxels.
designed to provide platform independent access to various common multimedia devices. It is the new, current and updated version of SDL and recommended for new pro…
Algorithms or methods to produce events or behavior that is random in nature.
The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.
A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languag…
Multithreading allows multiple threads to exist within the context of a single process sharing same resources but are able to execute independently.
a general-purpose computer programming language used for operating systems, libraries, games and other high performance work.
Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.
specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' ta…
a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…