A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
The quality, efficiency, and speed of running gameplay as a result of several factors in the design and structure of the game and its architecture.
A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.
map out a path of travel from one point to another, typically avoiding obstacles in the way.
express position, direction or velocity and which can simplify or outright trivialise spatial problems.
the construction of content based on algorithms and calculations rather than by hand.
The simulation of light and illumination in games, including its interaction with the environment. A core element of games that can bring out vivacity into otherwise static worlds.
describe the tools available to the player to interact with the game.
A proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API.
a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.
the design and development of software as it applies to the game development field. Questions using this tag should be about theoretical concepts and practices as relates to th…
A 2D array of numbers, symbols or expressions, arranged in rows and columns. Each row must have the same number of columns. The numbers, symbols or expressions themselves are called elements or entrie…
Identically shaped objects (often squares or hexagons) representing spatial information.
Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.
The Lightweight Java Game Library (LWJGL) provides access to high performance, cross-platform libraries OpenGL and OpenAL. Additionally LWJGL provides access to controllers such as Gamepads, Steering …
data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).
a dynamically and strongly typed programming language that encourages readability.
A branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.
The central code loop responsible for handling the running gameplay. At its most basic state, it accepts input, resolves the actions of entities, and renders the scene.
a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the rele…
a cross-platform game creation tool made by YoYo Games mostly used to develop 2D video games.
A programming paradigm in which gameobjects (entities) are composed out of components, and are operated upon by systems. Each entity is an ID that points to specific components.
A visual representation of a geographic region, showing physical features.
OpenGL ES 2.0 emphasizes a programmable 3D graphics pipeline (comparing to fixed-function pipeline of OpenGL ES 1.1).
usually refers to linear algebra operations on points, vectors and matrices.
The process of modifying software to make some part of it work more efficiently or use fewer resources. Generally, this means it executes more rapidly, or will require fewer resources.
a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.
describe the physical geography of a location. This can include elevation, slope and orientation of features.
The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store…
a professional suite of tools and technologies used for building high-quality games across a range of platforms.
Programming related to the visual representation of information on computer screens.
a free open-source framework for building 2D games, demos, and other graphical/interactive applications for iOS devices.
the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dia…