Hot answers tagged

2

Your WebGL export is using a different aspect ratio than the one you're using in your editor. The WebGL viewport is 960x600, an 8:5 aspect ratio, where the width is 1.6 times the height. Your editor viewport is 650x366, so the width is 1.776 times the height. By default, Unity scales the view to preserve the vertical axis, so you see the same height of ...


Only top voted, non community-wiki answers of a minimum length are eligible