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I saw your demo and it looks very cool! I had a little trouble interpreting the question so I am going to restate it and you let me know if I misunderstood you: Your goal is to tween (change over time) several vectors from a start value to an end value. And the issue is that the duration of these changes is not equal. In other words, you want vector A to ...


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It sounds like you're operating under a common misconception about functions like Mathf.MoveTowards, MoveTowardsAngle, Lerp, etc., which is the belief that these are "tweening functions", equivalent to saying: "Over the next several frames, continue animating this property from value A to value B" If that were the case, then calling them ...


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