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The problem with the second routine is this: for (var t = 0f; t < 1; t += Time.deltaTime / inTime) That continues the loop while t < 1. The loop will stop when t >= 1, which means the Lerp will never execute while t = 1. You could change it to t <= 1, but it's extremely unlikely that t will ever exactly equal 1, so that may not help anyway. The ...


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