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I managed to solve collisions problem by splitting the collision handling into horizontal and vertical components, one at a time. The implemented idea is: Move player on horizontal axis. Check for collisions. Solve collision on horizontal axis. Move player on vertical axis. Check for collisions. Solve collisions on vertical axis. This system does not ...


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"How to change the up vector of something in Unreal ?" The answer is simple - to change the upvector you simply need to change the object's rotation. To make your upvector to point to something - you can use innate function of FMath especially take a look at: MakeRotFromXZ family of functions. docs


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