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For other people to know, I will use the Processing video library to recognize the lights and OSCP5 to send it to Unity.


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You have a few high-level tasks: Detect The position of the lights relative to the camera Convert that location into "world" space Transmit it to the device Do it all Fast Looking at each in turn: Detect the position of the lights I'm not entirely clear what hardware will be doing this? Desktop PC with a webcam? Assuming so, then yes, you're ...


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