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The problem is that 3d engines aren't required to output an exact image bit-for-bit. Some leeway is tolerated as long as the artifacts caused by it aren't visible to the viewer. A texture being 1% darker than expected is usually not a serious problem... usually. Under some conditions it might be a visual artifact. And that's the problem: It is hard to judge ...


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I'm testing my animators by always using animator.Update(0.1f) to make them pass from states to states. You should try this after your following triggers. CrystalScript.setAnimationStrategy("todo"); // set strategy CrystalScript.playAnimation(); // sets todo boolean to true and idle to false CrystalScript.Update(0.1f); Some times I also manually call ...


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As far as I'm aware there's no restriction on whether or not you can show ads in alpha/beta apps - the fact that it's alpha/beta only limits who can download it, and nothing else Only apps that are in production can be found via searching on the Google Play Store - if it's in open alpha/beta then people need to have the testing link (the one in your 3rd ...


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I think BDD is appropriate in every in environment. As others mentioned you are developing software and as a result you should test it. I do like bdd for some of the random semantics mentioned like test names as sentences. I also like grouping certain tests together while still being able to test 1 class. To combat other messages here I'd like to point out ...


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