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You can change your terrain to a lower HeightMap Resolution like 33, 65, 129. The lower the heightMap resolution, there are less points to interpolate in the mesh. You could change the Pixel Error as one of the answers states but increasing the Terrain Pixel Error can lead to other side effects since it affects LOD. For example, when increasing the Pixel ...


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function Smooth(solid,air) { return Mathf.Lerp(1.0-(solid-surface)/(1.0-surface),1.0-air/surface,(solid-surface)/(solid-air)); } solid and air are points weights, surface is the minimum weight to become ground, this is my way to generate vertices in voxel edges example: v=Vector3.Lerp(a,b,Smooth(aWeight,bWeight)); https://estantaya.itch.io/elsa-simulator


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