24 votes

How can I help my unpaid 2D and 3D artists improve their portfolio?

You got to find a way to pay your artists. Currently they don't really get anything out of the work on your project. Even if your project would demand artwork on a level of polishing that's good ...
Philipp's user avatar
  • 119k
17 votes

How can I help my unpaid 2D and 3D artists improve their portfolio?

I'll skip the mandatory part talking about payment. I get it. I've worked on a game for free for years because it's a passion. I assume the same is true for these people as well, to an extent, but ...
Onyz's user avatar
  • 271
5 votes

How can two people simultaneously edit one game project?

You can take a look at SceneFusion for Unity, which is free for up to 2 users and a limited number of GameObjects in the scene. That should work well with your requirement of needing C#. If you want ...
Ignis Incendio's user avatar
4 votes

Our designer refuses to work because of job official title

Job titles and responsibilities vary greatly from one place to the next. The duties for a particular role at a particular place depend on what the two relevant parties have agreed upon. The ...
Pikalek's user avatar
  • 12.2k
4 votes

How can I help my unpaid 2D and 3D artists improve their portfolio?

It sounds like your root problem is wanting to keep your team members on board. As with all volunteer-based projects, it's important to be mindful of the fact that volunteers come and go. This is ...
JHR's user avatar
  • 141
2 votes

Our designer refuses to work because of job official title

Most job descriptions include a final catch-all clause that says something like "and any other duties as assigned or required." It is one thing to say, "I don't have the skillset to do ...
Escoce's user avatar
  • 141
1 vote
Accepted

What are the things that only a large group of devs (like 30+) can make possible? Can a game still have the same quality with a small team?

I think it could be possible to get you an idea of taking a look at a game that took a really large team and look at where all the work-hours went. Let's take Cyberpunk 2077, for example. The credits ...
Philipp's user avatar
  • 119k
1 vote

how does collaboration in unity work?

Maybe you had messed up using collab at the first time. Collab is really simillar to git. Initiallize, update diff, merge conflicts... You'll get along to it. I suggest you to reset the collab, as it ...
MyBug18's user avatar
  • 111
1 vote
Accepted

In a team of 2 people (one front end, one scripting), is there any way I could write scripts without the use of Unity all together?

So if I got your question correct, you don't want to open Unity but write the scripts that would work on it? You CAN but you might not be sure about what you've written since it can not be tested ...
Hasnain NoOrani's user avatar
1 vote
Accepted

How to start encouraging team collaboration?

I am assuming that you are talking in terms of a first-person shooter game. In this case, I have a suggestion that may be a little bold: Show the player's teammates his/her location and orientation. ...
user289661's user avatar
1 vote

Getting help on collaboration with Unity especially programmers

It depends on many factors so this answer will have to be rather vague. There's also almost nothing Unity specific in your situation. First off, there are several completely different ways to use ...
Peter's user avatar
  • 9,965

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