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6 votes

Is my skill tree possible, balanced, or even a good idea?

Of course it's good for you to have this tree, but what I see from this is that you are aiming too high! As a beginner developer you might just get stuck. Trust me it happened to me many times and I ...
Joza100's user avatar
  • 259
6 votes
Accepted

Words to describe stat stacking behavior?

The way most RPG games work is this: An item/spell etc increases a base stat by a fixed amount: eg +1 strength to base. This is your most basic stat increment. An example of this(which we will re-use)...
Ian Young's user avatar
  • 2,649
5 votes
Accepted

How can I calculate the average probability of drawing one of many combos out of a deck of size n?

To compute the probability of a success, we count how many ways a success can happen, and divide by how many ways anything could happen. That gives us the fraction of all the anythings that are a ...
DMGregory's user avatar
  • 135k
4 votes
Accepted

Methods for generating unevenly distributed item stats?

I recommend weights randomizing with custom weight values. Given that 10000 is a large number for 25, the random result will be ...
Mangata's user avatar
  • 2,651
3 votes
Accepted

How to generate boards for a game like GamePigeon's Word Hunt?

If I had to create a board like that that has to have a certain amount of valid words, I would first create an algorith that can find words given a wordlist within that matrix. This has the following ...
Zibelas's user avatar
  • 4,358
3 votes

What statistical test to use for CPU time?

To answer the question, in case anyone else finds themselves in a similar situation, the correct test in this particular case is a Wilcoxon Rank-Sum test. I determined that my data was non-parametric, ...
Mav's user avatar
  • 99
3 votes

Is my skill tree possible, balanced, or even a good idea?

Often games tend to prefer single class focus, as you described for your end game, however from a user perspective consider this: Warrior beats stealth beats mage beats warrior I'm playing your game ...
Ahddib's user avatar
  • 31
3 votes

The simplest but most effective and intuitive way to implement Accuracy and Dodge chance in an RPG?

In your system there will be situations where either all attacks of combatant A on combatant B will fail or situations where all attacks will succeed. If that is your design goal, then go for it. The ...
Philipp's user avatar
  • 120k
2 votes
Accepted

Calling out stored variables in class all at once?

Make PlayerStatistics a struct instead of a class. That way, this line: ...
DMGregory's user avatar
  • 135k
2 votes
Accepted

stats or profit give away result of game

You are actually dealing with two gamestates models here: The actual model representing the current state of the game (where the player has already won/lost) and the virtual gamestate model ...
Philipp's user avatar
  • 120k
2 votes

Is my skill tree possible, balanced, or even a good idea?

All of this is definitely possible, in fact it sounds somewhat similar to the leveling system in DDO (Dungeons & Dragons Online). As Joza100 said though, this is a lot for a beginner, and you ...
user115223's user avatar
2 votes
Accepted

Quick way to approximate a truncated gaussian distribution?

When all else fails, cheat. You could either generate 10,000 (or 1,000,000 or whatever) Gaussian randoms at startup, or put them in a resource and load them at start up, then generate one random ...
user1118321's user avatar
  • 2,632
1 vote
Accepted

How to calculate score in my game based on playtime and coins picked?

Maybe you want this one: $$ (c_0 + c) \cdot {t_0 \over t_0 + t} $$ \$ c_0 + c \$ is the part for coins. \$c\$ is how many coins a player has. \$c_0\$ is a constant which ensures positive score even ...
trollingchar's user avatar
1 vote

Is my skill tree possible, balanced, or even a good idea?

I like the idea of forcing a player to respect and think things through. Pardon my long answer, but it details examples, and also your q was long. Anyways, You can do a rock paper scissors setup. ...
sdhy's user avatar
  • 61

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