Screen Space Reflection is a technique to approximate reflections off of shiny surfaces in a scene by ray-marching into the rendered scene and its depth buffer. It's particularly noticeable in reflections on wet or metallic walls/floors/ceilings viewed at shallow angles, showing correct contact between the reflected object and its reflection, and softening of the reflection away from the contact point on duller/rougher surfaces.

There is no tag wiki for this tag … yet!

Tag wikis help introduce newcomers to the tag. They contain an overview of the topic defined by the tag, along with guidelines on its usage.

All registered users may propose new tag wikis.

(Note that if you have less than 20000 reputation, your tag wiki will be peer reviewed before it is published.)