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How To Calculate The Correct Sprite Dimensions?

I'll pretend for a moment that your sprite is billboarded, so it always exactly faces the camera. At a depth of \$z\$ units in front of a perspective camera with (half) vertical field of view \$fov\$, ...
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Sprite becomes blurry or jagged when camera zooms out

First, make sure your sprite/texture import format is set to RGBA 32-bit. Any other import settings apply some compression algorithms to save video memory/loading time, at the cost of image quality. ...
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How to show orientation on an image minimap in Unity

The way I did this was to keep a marker in the centre of the minimap mask, and rotate the marker with the player. The movement of the minimap can just be moved with the scale of the map. Example: ...
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