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Solved spriteBatch.Draw(EmptyTexture, new Rectangle((int)(MyPosition.X + MyTexture.Width / 2) + 100, (int)MyPosition.Y + MyTexture.Height / 2, 100, 2000), null, Color.DarkRed, MyDirection + MathHelper.ToRadians(180), **new Vector2(0, 0)**, SpriteEffects.None, 0.0f); I had to change the origin new Vector2(0, 0) to new Vector2(1, 0) I have no clue why though


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