New answers tagged

2

Yes, every event causes an audio source to play. But if you just naively play sound effects in an additive manner, then it is hard to get the volume right so that one unit can be heard but 100 units don't cause an eardrum-rupturing cacophony of noise. Fortunately the Unity audio mixer system can help you with that. If you add a normalization filter to your ...


Top 50 recent answers are included