Sound elements that represent in-game events. Traditionally abbreviated as SFX.

One of the three primary forms of , sound effects simulate the noise created when things happen in the game, from the pitter-patter of rain to the slash of a sword across a dragon's chest. Questions deal with both the composition of these sounds and their integration into the game engine.

Spoken dialogue is considered a separate element from sound effects.

See also: , which is for the audio that plays in the background of the game.