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To be able to serialize some data using Unity's built in serializer, you will have to contain your data in a class. You can't simply serialize a list as is. Something like this should work. You can make some sort of generic class like here, if you only need to serialize lists containing different types of data: using System.Collections.Generic; using ...


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The JSON.NET plugin for Unity officially supports "all Unity platforms including WebGL, except for WebPlayer, Windows 8.0 and Windows Phone 8.0."


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