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Component instance reference in Unreal Engine 4

I come from Unity as well. The best I've come up with so far is to assign the variable in the construction script of the blueprint.
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Exposing list of interfaces to inspector using Odin

You need to do this: public class Odintest : SerializedMonoBehaviour { [OdinSerialize] public List<IMyInterface> InterfaceList; // ... } Notice <...
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