Hot answers tagged

115

It's not as easy as saying: "Lesbian couple in the game = ± x% copies sold". Just like with most things in game development, it's not the idea which matters, but the execution. When you write LGBT characters into your game, there are many things which can go wrong: You can portray them as ridiculous clichés, offending LGBT people and LGBT allies. A common ...


66

I come from a place in the Internet most people deem to be horrible in every single way. While I generally don't agree with most of the stuff said in that website, I can provide some insight on what happens around there when a pro-LGBT game is released. A small but very vocal group of (probable) trolls will complain about it, no matter the way they are ...


50

The benefits are often money related. From a console manufacturer perspective, an exclusive title means their console becomes more attractive if a high profile game is only available to them. Thus to them it is a marketing opportunity (and probably comes from their marketing budget). It may also be an opportunity to sell specific hardware (example ...


39

I have some numbers, though they're for a web game, which might not apply to your market. Back in 2012, I wrote a game called Farm & Grow. It featured little people wandering around a farm and occasionally one of them would get married. The game made no distinction regarding gender; I was writing for a game jam and didn't really have time, but also ...


31

There's no such thing as bad PR. While not universally true, it certainly does apply to indy games with a rather low projected number of sales. This kind of controversy is the best thing that could happen to you, because it's free advertising, spreading the name of your game. Which is also the sole reason that Beauty and the Beast story you linked exists. ...


29

Yes, you can sell OpenGL-rendered games. The specifics depend on the library you're using. I'll get back to that. First: OpenGL is an open standard and related API-set that establishes the protocol for communication between your application and video card / GPU. Typically this communication protocol is implemented by means of an operating system driver, ...


22

Games sell because they're good, not because they have X or Y Your game sales will most likely have nothing to do with the sexual orientation of your characters. What will matter to the players is how developed the characters are and how realistic they feel. If you make a character that is (insert some stereotypical LGBT character here) then you will most ...


17

Here's an amusing anecdote that explains one potential reason: Source: CommitStrip.


15

I see two questions here: How can I secure funding for finishing my game? and How do I handle promotion of my game? Getting Started I believe this is the perfect situation to apply the Minecraft Model to. Setup a site for your game. Get registration working. Start selling subscriptions cheap, $1-3 a month, or even sell lifetime memberships for $10-25. As ...


14

The best short answer I can give you is: T = guesstimate how long it is going to take. M = Check what is the average monthly pay for a programmer in your country. P = Amount of people on your team. Your offer to them should be: T * P * M * 3 This advice of course is not offered as professional counseling and not intended to replace it. They will likely ...


10

Game development is expensive. Really expensive. And developing a game for multiple platforms is even more expensive if done right. Many development studios simply lack the funds to be able to develop for multiple platforms at once. Singing a exclusive contract might not provide you with any funding at all but it will most definitely provide you with better ...


10

Pricing is platform dependant. When your competetors are $0.99, you need to have a very superior game to charge $4.99 on an iPhone. But on the other hand, if you price at $4.99 on Steam you are sending a signal to potential buyers about the quality of the game you are offering... a signal that your game is very short/low on content or quality. Different ...


7

No, Microsoft of Apple generally do not take royalties from software just because it runs on their desktop operating systems. They only take royalties if they are distributed through their own distribution channels. They also do not do any quality control or censorship for such software. Creating a program which runs on Windows or macOS is trivial. There ...


7

I'd be a little careful comparing to Steam, unless you plan on publishing there as well. Games on Steam have a lot of visibility, and that might skew pricing in some way. Steam maintains market data for games they've sold in the past, and work with game publishers to set the pricing. From their FAQ: Who sets the price for my game on Steam? Pricing ...


7

I don't think you can prove that "having a female protagonist actually affect sales, in particular, for small indie games?" And I don't think the sex of the lead character will deter people from buying games. Allow me to explain. The article where an investor said he would not invest in a game with a female lead "You can't have a female character in games....


5

Far more important than the already stated reasons is marketing. Game software development is cheap - no more than half of a game's budget gets into development, the rest goes to marketing. From the half of the budget that's left after marketing is subtracted, most of the remainder goes into gamedesign, art*, and brand. If you're spending a huge chunk of ...


5

The answer to this will vary wildly, but it's going to be based on a similar process for everyone. Estimate how long the project will take, both in terms of person-hours spent coding and in terms of calendar days spent on the project. Now figure out about how much you want to be paid per hour and/or how much you want to earn over that span of dates. EDIT: ...


5

There is a very highly rated point-and-click game from 2000 called "The Longest Journey." Two minor characters are lesbians, and one of them talks at length about their relationship--not graphically, but still. It's kind of amusing because the one who does most of the talking has a beautiful voice and a British accent, and she's the femme. When the partner ...


3

So, I'm actually queer, and the question about weather including LGBT stuff in your game will affect sales put a really bad taste in my mouth. My opinion is that you should. I have an obvious bias here. I can't give you hard numbers, but I can tell you that including LGBT stuff in your game will get you at least a few die-hard fans. I've seen hundreds of ...


3

This is not an exhostive list, and will ignore some extraneous things such as T-shirts, figures, posters, etc..., and any costs will be given in US$($1 = 80 Microsoft points) for MSRP, and will discount profit margin/cut, and distributor cut (some of these must be directly negotiated by medium) Physical Media: considering that the average Xbox game retails ...


2

Turns out you can just set in the PlayStore and Apple Store settings in which countries you want it to be available so it doesn't matter where your company is registered, it'll potentially reach the same audience if you set world-wide visibility. Or that's how I understand.


2

Apple and Microsoft only have licensees for their closed ecosystems. For Microsoft, that's the windows store and the Xbox platforms. For Apple, that's just iOS (as far as I know). Consider Steam, itco.io, GOG, Desura, and the like. These are sales platforms that run on Windows, Linux, and Mac OS. If Valve, CD PROJEKT RED and others had to pay to put their ...


2

To a certain extent, yes, it will affect sales of your games. Even if you do it right, by depicting the characters as not only human, but also fallible, and not always a victim, and keep such themes in proportion to the intended primary themes of the game, you will, if your game receives any press at all, encounter some games journalist who will blow the ...


2

In general, it's more trouble than it's worth. Money Laundering and fraud: can the player buy a magic sword from anywhere in the world? What if the credit card is stolen? Can items be moved through half a dozen anonymous users, before cashing out in Nigeria? This is why Kongregate shut down their tip jar. If you can sell it for real money, it's worth ...


1

As far as I know, any game that is made for any platform but is sold on a "random" website (or one owned by you) has no relation to Microsoft or Apple (pay-wise). In theory they earn money because more games for a platform means more sales for that platform. They can only claim money if you decide to upload in their app-stores. Also, considering that you ...


1

Yes there should be nothing illegal about emulation in itself (any virtual machines such as Java VM would similarly be illegal, if unsure ask a lawyer) and in this instance the SNES has no BIOS so that isn't an issue either but you'll need to license the rights to the emulator (if it does not permit commercial use freely already) or write the emulator ...


1

Everyone is pussyfooting around the answer and posting some ridiculous opinion pieces when the answer is extremely simple: yes, it will detract from possible sales. There are entire COUNTRIES which will ban such a game on basis of it "promoting homosexuality". There are entire cultures where users would be shamed for playing such a game, or literally put in ...


1

Game development is also about creating something that gives a "feeling" to the user. You have to set a tone to the game and by setting the tone you can speak to the public outside. Todd Howard has talked about this and I find him inspiring. I personally think that data as you want is not reliable because, even if available, it does not preclude the fact ...


1

Old Opinions A game recently came out called Remember Me. The sad thing about this game is that for most people it flew under the radar. Why? The studio, Dontnod, attempted to get funding and support from multiple investors but couldn't so they weren't able to advertise. Investors did not one to sink money into the game for one major reason, the lead was ...


1

For my experience this is a fake question, it's not a real question and it's more like a start for a trade, you can set whatever price you want to set but they will always drag you into a trading discussion. My suggestion is since any price is going to be subject to their approval, think about this as the how much this is goind to cost for you and what is ...


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