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What are the implications on play experience when giving the player hints in a game that asks players to figure out concepts and abilities?

Probably the most satisfying learning moments for the player are those where they think they figured out something all on their own. But quite often, you can actually engineer such moments throughout ...
Philipp's user avatar
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1 vote

Diagonal directions for cuboid in 3/4 axonometric rpg view

Let's start by walking through what you get with option number 2: Because of your \$\frac 3 4\$ foreshortening ratio, we can use this formula to take a line with some original length running left/...
DMGregory's user avatar
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