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Engaging ways to include party members in a fast-paced action RPG

You could take the method used in Mario & Luigi's overworld traversal and make it so that party members stick close enough to the player that they can just follow the same movements, and then have ...
Wizardchris842's user avatar
1 vote

Why do MMOs use different skeletal rigs when one could easily and cheaply do the job?

The skeletal rig is not that important I think it is very likely that many of the games you're thinking about actually do share skeletal rigs between the different classes/characters/etc. - but they ...
Tim C's user avatar
  • 419
0 votes

Could I get in trouble for referencing D&D in my RPG game? Copyright consensus on making a game based on tabletop RPGs

"Ideas" are available to everyone; it's an "implementation" (i.e. "look and feel") that's protected. As you build your game and people remark that it's "just like D&...
Gerry Schmitz's user avatar
3 votes

Could I get in trouble for referencing D&D in my RPG game? Copyright consensus on making a game based on tabletop RPGs

Wizards of the Coast (the owners of the Dungeons and Dragons IP) has a set of documents in place that outline what they allow to happen with their trademarked and copyrighted content. Study them and ...
ratchet freak's user avatar
1 vote

Why do MMOs use different skeletal rigs when one could easily and cheaply do the job?

That's not all MMOs though. Many MMOs don't have race or gender locked classes (which sounds like what you are complaining about). Though you'll find that the same "equipment" in that case ...
ratchet freak's user avatar

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