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6 votes

How to store condition dependent item information in JSON

I wouldn't do this based on item name. Instead, I'd implement a system of modifiers to describe what an item does, something like... ...
DMGregory's user avatar
  • 136k
5 votes
Accepted

Min - Max Weapon Damage formula in video games

The short answer is: because the developers made it that way. There's no single rule that all game use to generate randomized ranges. Usually, how the randomness is implemented will depend on why the ...
Pikalek's user avatar
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3 votes

Could I get in trouble for referencing D&D in my RPG game? Copyright consensus on making a game based on tabletop RPGs

Wizards of the Coast (the owners of the Dungeons and Dragons IP) has a set of documents in place that outline what they allow to happen with their trademarked and copyrighted content. Study them and ...
ratchet freak's user avatar
1 vote

What are the implications on play experience when giving the player hints in a game that asks players to figure out concepts and abilities?

Probably the most satisfying learning moments for the player are those where they think they figured out something all on their own. But quite often, you can actually engineer such moments throughout ...
Philipp's user avatar
  • 121k
1 vote

Diagonal directions for cuboid in 3/4 axonometric rpg view

Let's start by walking through what you get with option number 2: Because of your \$\frac 3 4\$ foreshortening ratio, we can use this formula to take a line with some original length running left/...
DMGregory's user avatar
  • 136k
1 vote

Why do MMOs use different skeletal rigs when one could easily and cheaply do the job?

The skeletal rig is not that important I think it is very likely that many of the games you're thinking about actually do share skeletal rigs between the different classes/characters/etc. - but they ...
Tim C's user avatar
  • 592
1 vote

Why do MMOs use different skeletal rigs when one could easily and cheaply do the job?

That's not all MMOs though. Many MMOs don't have race or gender locked classes (which sounds like what you are complaining about). Though you'll find that the same "equipment" in that case ...
ratchet freak's user avatar
1 vote

Skill Class design : How to deal with multiple criteria

When I made a Tactical RPG a couple years ago, I had a class for Actionss that can be used in combat as a one-time action and ...
Philipp's user avatar
  • 121k

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