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Comparison of 2 different quaternion axes

I am finding it difficult to follow your question (even after the edits). Therefore I will answer my own question (which I am hoping is close to your question) in the hope that you can adapt my answer ...
DavidT's user avatar
  • 251
4 votes
Accepted

Weird behaviors with transform.LookRotation when looking at position+Vector3

Three mistakes: You're reading the controller's velocity before you've fed it the latest input, so this is stale data, adding a frame of latency to your rotation. That accounts for the lag you're ...
DMGregory's user avatar
  • 135k
1 vote

How to rotate 2D arm around shoulder so gun points at cursor?

There's a couple of assumptions to state based on the question + gif posted. We have a static gun+arm that pivots around the player's shoulder You want the arm and gun to rotate around the shoulder, ...
Domo106's user avatar
  • 70

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