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How to get consistent collision impulse values for colliding rigid bodies in Godot?

You could make each object compute its own impulse using linear momentum change. This solution uses Signals and tracks state variables manually. It works for linear momentum only, but you can extend ...
liggiorgio's user avatar
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What would be the best way to gradually increase the speed of a 2D arcade game with gravity physics in Unity?

this might not be consistent for different framerates - is that right? Time.timeScale is independent of framerate. Unity will continue to try to render at the same ...
Kevin's user avatar
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