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Unity/URP global volume with volume mask still applies effects to all layers

The idea of volume masks is about what volume layers would affect the camera rather than the objects in the scene. (Got it wrong myself when I started). From your response above, I believe you might ...
NotLucifer's user avatar
3 votes
Accepted

Unity/URP global volume with volume mask still applies effects to all layers

This is not what volume masks are for. The volume mask decides which post-processing volumes affect the camera while the camera game object itself is in it. This is actually a common misconception ...
Philipp's user avatar
  • 120k
-1 votes

Unity/URP global volume with volume mask still applies effects to all layers

have you tried changing the focal length
PizzaLvr49's user avatar
2 votes
Accepted

Post Processing Bloom for mobile

Open the ring in an image editor such as Photoshop or Gimp Apply some blur Add a black background behind the blurred ring Save as a new image In Unity, add the new image above the original ring. ...
Kevin's user avatar
  • 6,150

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