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3 votes

In platformer video games, what is the term for the size of the character on the screen?

While I agree that there's no consensus to define a character's size relative to the screen with a specific word, you can always relate two homogeneous quantities by defining a ratio between them. Now ...
liggiorgio's user avatar
  • 4,866
2 votes
Accepted

JIttery rendering and ghost trail behind platformer character in Godot

After testing (both on my end and OP end) with different rendering backends (including Godot support for ANGLE, on prerelease at the time of writing), and the common advice regarding jittering and ...
Theraot's user avatar
  • 27.2k
1 vote

Why is my enemy not moving?

In the OnEnable() and OnDisable() functions, you used GetComponent<Rigidbody>() which ...
sammyiscuul's user avatar

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