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How to efficiently instantiate large amount of GameObject?

Object Pooling is an efficient way of cloning a lot of gameobjects. Basically you have a prefab (these speed up loading) that has a lot of disabled child objects, and if you want to clone an object, ...
CheckerT's user avatar
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How to minimize cost of drawing 1-2 objects while keeping them bright enough to see?

Ended up using Unlit material instead of light.
Ivan's user avatar
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What's the fastest collision detection

I thought gms2 already did partitioning via r-tree search with the built-in direct obj to obj collision check functions? Your code would appear to skip this however, since you are doing a with and ...
Cobra Commander's user avatar

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